Pablo Gadea's Portfolio

Communication


The key to a healthy production

There are many different forms of communcation during a production: documentation, WIPs, feedback, raising issues, discussing solutions, pitching and syncs are some examples.


Each one of them has a purpose and a context. They are used in different ways, even in different formats. Understanding them is key in being a great team player.

Documentation

Creating documentation is an essential task for any designer. Keeping an updated, high-quality documentation takes effort but I believe it’s a powerful tool.


I differenciate between 2 types of documentation: for developers and for the rest of the company.

For developers

- Specific craft-oriented details.


- Dives into implementation details and how-to.


- Reasons the design and why the decisions are made.

For others

  • - Simple concepts that everyone can understand.


- Focuses on answering the “what?” and “why?”


- Explains the feature and its importance to the game.

For others

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


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Most of the documentation, however, will have both as parts of it.

I don't think there's a clear separation. For example, a GDD could be mostly oriented for developers, but it should also be useful for directors.


It must provide all the context and reasonings on why decisions are being made.

What's most important is that the documentation is clear, easy to navigate and answers the questions that other may have.