Pablo Gadea's Portfolio

Star Stable Online


Diving into a horse fantasy MMORPG

— GAME ENGINE

In-house Engine


— STUDIO

Star Stable Entertainment AB

(+150 employees)


— CONTRACT TIME

5 years (Apr 2021 ~ )

Star Stable Online (SSO) is a MMORPG focused on the Horse fantasy, released in 2011, and since then millions of players have experienced the rich world of Jorvik and its weekly updates.


Taking care of horses, uncovering mysteries, completing quests and competing in races against your friends are some of the multiple activities players can engage with.


Learm more about the game from the official website.

I started working on Star Stable Online as a Game Designer in April 2021.

I joined a cross-functional team, along with other designers, where I work with producers, artists, programmers and writers.


Since then I have worked on countless releases of all kinds: limited-time events, to progression systems and story quests. I've even pitched some projects to direction, one of which went into production and eventually released.


Full WIP media and internal insights will not be provided on this pages.

Responsibilities

Quest design

Creating new experiences using the beloved characters of Jorvik.



Read more

(3 min read)

System design

  • Design and development of gameplay systems than let players create new stories.

Read more

(4 min read)

Communication

  • Documenting projects, raising issues, syncs with other crafts and sharing WIPs, among others.


Read more

(2 min read)

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook

Challenges

Being my first job in the industry I encountered situations and circumstanes that challenged me and helped grow my skills.

- Release cycles: SSO releases new content every single week of the year.

The upkeep can sometimes be a challenge, but it also is a great oportunity to try out new things and grow.


I’ve worked throughout the production cycle of many projects. Been able to repeatedly start and complete projects has allowed me to hone my skills and learn new ways of working.

Learnings

Proactive mindset

Giving and receiving feedback is a essential communication tool of game development. But that’s not all.


Raising possible production issues, making sure everyone on the team is feeling confident in the project and helping teammates who might need a hand.


A proactive mindset that translates into early problem solving are some of the most valuable skills a designer can learn.

Prioritize the product

  • Many times during a production cycle, circumstances outside of our control, such as dependencies or resources, will force us into reducing scope. We may need to start killing our darlings during a critical moment.


The most difficult part then is to keep the big picture in mind: knowing the essential parts of a project. Every project has different goals, resources and scope.


Delivering the best possible product on time is a the mark of a great designer.

Awards

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook